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Building a Z80 Emulator Part 2

It’s been a few weeks since my first post regarding my attempt to produce a Z80 emulator and much has changed. What appeared a few weeks ago to be a fairly simple endeavour turned out to be a...

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Feeling the Squeeze : OpenGL in 1kb

With the rapidly growing power in the PC market these days hard-disk space, ram and processing power seems to be increasing constantly. But every now and again there is a squeeze for optimisations to...

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The Big Move

For a few years now I have been considering the move from my current dedicated server provider 1&1 to a cheaper and more updated alternative. Generally speaking very few dedicated server providers...

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TypeScript – A little HTML5 adventure

At the end of last month (March 21st – 23rd) Edwin Jones and I decided decided to give the mini Ludum Dare a go. Despite both of us being fairly limited on the amount of time we where able to commit...

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Ludum Dare 29

The Weekend is over, and for me so is the jam. Its been an incredible weekend using Phaser (phaser.io) again to produce a fun little HTML5 game. We sourced a large amount of our resources from...

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Enabling ReFs with windows 8.1

With the latest windows 8.1 it is now possible to enable the ReFS file system on your volumes. ReFS has a some notable benefits over NTFS including its ability to “self heal” however there are...

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Mini Ludum Dare 53

Another Ludum Dare, another (Phaser.io) powered game. I didn’t have much time for it this weekend however as the subject was “The future is now”, I had to give it a  go. Several years ago I worked on a...

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Networking library

For a number of game jams over the last 5 years i’ve tried to make use of networking to add that extra element of fun through multiplayer etc, however implementing networking under tight time...

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Play Through: Distance

The Distance adventure mode is really worth giving a go. Didn’t get slow or repetitive, kept my focus the entire session. Graphics are gorgeous and the sound track matches it perfectly.

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UE4: Wipout Craft

A preview of custom flight/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level....

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