Building a Z80 Emulator Part 2
It’s been a few weeks since my first post regarding my attempt to produce a Z80 emulator and much has changed. What appeared a few weeks ago to be a fairly simple endeavour turned out to be a...
View ArticleFeeling the Squeeze : OpenGL in 1kb
With the rapidly growing power in the PC market these days hard-disk space, ram and processing power seems to be increasing constantly. But every now and again there is a squeeze for optimisations to...
View ArticleThe Big Move
For a few years now I have been considering the move from my current dedicated server provider 1&1 to a cheaper and more updated alternative. Generally speaking very few dedicated server providers...
View ArticleTypeScript – A little HTML5 adventure
At the end of last month (March 21st – 23rd) Edwin Jones and I decided decided to give the mini Ludum Dare a go. Despite both of us being fairly limited on the amount of time we where able to commit...
View ArticleLudum Dare 29
The Weekend is over, and for me so is the jam. Its been an incredible weekend using Phaser (phaser.io) again to produce a fun little HTML5 game. We sourced a large amount of our resources from...
View ArticleEnabling ReFs with windows 8.1
With the latest windows 8.1 it is now possible to enable the ReFS file system on your volumes. ReFS has a some notable benefits over NTFS including its ability to “self heal” however there are...
View ArticleMini Ludum Dare 53
Another Ludum Dare, another (Phaser.io) powered game. I didn’t have much time for it this weekend however as the subject was “The future is now”, I had to give it a go. Several years ago I worked on a...
View ArticleNetworking library
For a number of game jams over the last 5 years i’ve tried to make use of networking to add that extra element of fun through multiplayer etc, however implementing networking under tight time...
View ArticlePlay Through: Distance
The Distance adventure mode is really worth giving a go. Didn’t get slow or repetitive, kept my focus the entire session. Graphics are gorgeous and the sound track matches it perfectly.
View ArticleUE4: Wipout Craft
A preview of custom flight/driving mechanics for a wipeout style game programmed in c++ for UE4. The ship has 6 downward facing range checkers and matching thrusters attempting keep the vehicle level....
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